Lunar Blessing (E) is maxed second for the attack damage bonus alongside the vision increase during the night. It is quite flexible and can aid you in getting early kills or avoiding ganks easily. Maxing Lucent Beam (Q) is best due to how strong the ability is. These core items are going to ensure that you have the best possible chances of winning the game with the hero. But there are certain items that are effective on Luna in all games. Due to the low cooldown of the ability, you can spam it as long as you control your mana correctly to ensure that you get some early kills to get going.Īs with all Dota 2 heroes, specific items are going to be more useful depending on the situation in each match. Her early-game presence is huge thanks to her Lucent Beam ability, which can serve either as poke or to deter ganks. If the promise of all heroes before the next The International is going to be kept, I guess he’ll be in 6.88.Luna, The Moon Rider, is a ranged agility hero in Dota 2 usually played as a hard carry. (And no, still no Pit Lord/Abyssal Underlord. I might post up some extended thoughts on the patch, but that’s pretty time consuming and I want to play around with it a bit first, so… we’ll see. Lots of heroes have new or reworked Aghs upgrades (like Earthshaker). Arc Warden can’t sit in the fountain with a Divine Rapier any more. Creep health and bounty has changed, along with the way it scales. Melee heroes have a slightly longer attack range. Intelligence now increases your spell damage by 1% per 16 points.
Each team has a “Scan” ability with a 4.5 minute cooldown, which scans an area and reveals if any enemy heroes are in that area for eight seconds (but not who, or how many, or exactly where). Towers now give an armour aura to friendly heroes. Or… er, anyway.Īnd then there’s a bunch of other stuff. Or against heroes who suddenly appear in your face like Ursa.
Might be good in combination with abilities that give vision, or in situations like high-ground defence. It also has an active: you can use it on yourself or allies to basically use it as a Force Staff… or you can use it on enemies, in which case it pushes you away from each other by 450 units each, and then lets you attack that target without range restrictions for four attacks over five seconds. This offers up +20 Agi, +15 Str, +10 Int, +4 HP Regen, and +130 attack range (for ranged heroes). Then there’s Hurricane Pike, made from Force Staff, Dragon Lance, and a recipe. The double attack applies a 0.6 second 100% slow to both movement speed and attack speed, and procs once every five seconds.
It also has a passive (which only works on melee heroes), which causes your melee attacks to hit twice in quick succession. The obligatory Dota 2 kitten returns to break up the wall of text.Įcho Sabre, made from an Oblivion Staff and an Ogre Club, offers +10 Str, +10 Int, +10 Attack Speed, +15 Damage, and +75% mana regen. This active silences the target and makes all attacks on the target – including those from allies – gain True Strike and a 1.35x critical hit. Bloodthorn comes from an Orchid, a Crystalys, and a Recipe, and provides +25 Intelligence, +30 Attack Speed, +60 Damage, +150% Mana Regen, has the Crystalys’ crit as a passive, and has an active on an 11 second cooldown. Then there are the bigger items – Bloodthorn, Echo Sabre, and Hurricane Pike. Infused Raindrops will give you some early mana regen and help block incoming magic damage. Tome of Knowledge is a new consumable that grants 425 experience at the cost of 150 gold, but only spawns once every 10 minutes. Blight Stone and Wind Lace are new build-up items, providing armour reduction on hit and a movement speed buff, and are now built into things like Desolator and Drums. Spectre, OD, Enchantress, and Invoker have all had varying amounts of nerfing applied, along with Zeus and a multitude of others.Ī load of new items have been added in, filling a mix of niches. Most of the regular picks have been slapped with the nerf bat. It’s on the test client now, and is due on the main client “in a day or two”, according to the blog post. I mean, I only just saw the “Intelligence now increases your spell damage by 1% per 16 Intelligence points” thing. This was entirely pointless because for one thing, you’re going to do the same, and for another, there’s no way I’ve caught everything big.
#INFUSED RAINDROPS PATCH#
I’ve just spent the last 20 minutes or so poring over the Dota 2 6.87 patch notes.